The Life & Times of Video Games

Episode 7 - The Tomb Raider Grid (part 1)



December 23rd, 2017  •  31 mins 30 secs  •  Download (36.9 MB)  •  Link with Timestamp

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Every aspect of Tomb Raider comes back to the grid that lies beneath it — the majority of the puzzles; the platforming; the cavernous chambers and ruins and outdoor areas that provide a sense of isolation, of solitude and discovery; and Lara Croft's iconic acrobatic movement style. And yet it never would have happened if not for one pragmatic choice made by a programmer early in the game's development.

This is the story of how that came to be, and how it made Tomb Raider…well, Tomb Raider.