The Life & Times of Video Games

Episode 8 - The Tomb Raider grid (part 2)



February 18th, 2018  •  37 mins 37 secs  •  Download (35.3 MB)  •  Link with Timestamp

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Continuing the story from Part 1, this is how the original Tomb Raider's grid-based engine/level editor impacted on the series, on Lara Croft's rise to fame, and on the shifting sands of blockbuster game development. This episode also discusses the place that such a grid system has — or might have — in game design today. Featuring input from former Core Design artists and level designers Heather Stevens and Andy Sandham as well as programmer Gavin Rummery.