February 6th, 2018 • 48 mins 23 secs • Download (50.3 MB) • Link with Timestamp
When you build a house, you need a blueprint.
But When you play D&D, you may run a module that gives you a plot, but there's no blueprints for how your players interact with each other or the world around them.
A planning session, sometimes called "session 0" can help make sure Player and DM expectations are in sync.
We discuss makes a good session 0, this week on Dungeons & Tangents